My OpenGL Engine Project
I have been working on an OpenGL Engine project. This project aims to learn a simple engine made with OpenGL. You can find the project on my GitHub repository: OpenGL Engine.
During this project, I learned and implemented the following:
- Understanding the basics of OpenGL and its rendering pipeline.
- Implementing a simple camera system for 3D navigation.
- Creating and managing vertex buffers and shaders.
- Handling transformations like translation, rotation, and scaling using matrices.
- Loading and rendering 3D models using external libraries.
- Debugging and optimizing rendering performance.
Here are some images from the project:


You can follow the progress of the project on this issue: OpenGL Engine Issue #2.