Overlook Inn

Overlook Inn

Overlook Inn is a short exploration game blending serie, liminal-space vibes with a lighthearted, silly tone. Wander, listen for meows, and try not to question the hotel too much.

Play it here: Overlook Inn on itch.io.

In this project I focused on the game feel and visual quality while keeping the web build lightweight and responsive. Below is a quick breakdown of my main contributions.

Game trailer

Selected art highlights from the project:

OverlookInn1 OverlookInn2 OverlookInn3 OverlookInn4

What I worked on

  • Postprocess shader setup for mood, readability, and stronger visual identity.
  • Lighting pass for atmosphere, contrast, and better depth separation.
  • Web optimization so the itch.io version loads faster and runs more smoothly.
  • Game events.
  • Sound design and implementation.

Postprocess shaders

I implemented and tuned several postprocess effects to support the eerie tone of the inn and keep player focus on gameplay-critical areas. The stack was balanced to avoid over-processing while still adding cinematic quality.

  • Color grading pass to establish a cohesive palette and mood.
  • Dithering effect and glitch effects to add visual texture and tension.
  • Subtle vignette and contrast shaping to guide attention.
  • Eye blink effect to add different events.
  • Final pass adjustments to preserve clarity.

Illumination and atmosphere

I built the illumination with a gameplay-first approach: dramatic enough to sell horror atmosphere, but clear enough to read space, hazards, interaction points and performace for web builds.

Web build optimization

For the web release, I reduced file sizes and rendering costs to improve startup time and runtime stability.

  • Reduced expensive postprocess settings where visual impact was minimal.
  • Asset and texture budget cleanup for faster loading.
  • General performance profiling and iteration to keep frame pacing stable.