Shader Learning
This project is about learning how to create shaders in Unity. I stated by following the tutorial from the YouTube of Freya Holmér introduction to shaders. Then i started following the page Catlike Coding to learn more about shaders, noises and GPU render.
During this project, I learned and implemented the following:
- Understanding the basics of shaders and how they work in Unity.
- Creating vertex and fragment shaders to manipulate geometry and colors.
- Implementing noise functions for procedural textures and animations.
- Learning about GPU rendering and optimizing shader performance.
- Exploring fractals and wave patterns using mathematical functions in shaders.
- Using Unity's Shader Graph for visual shader creation and debugging.
Here are some images from the project:



You can follow the progress of the project on this issue: Progreso.