Tar Monster – Technical Art

Tar Monster – Technical Art

This project is a Technical Art designed to showcase my abilities in creature modeling, rigging, animation, shader creation, and VFX integration.
It features a custom-made monster I modeled and rigged from scratch, animated using root motion for precise and natural movement.

The monster’s tar-like texture is procedurally animated through vertex displacement, giving it a dynamic, organic surface.
Additionally, it has Niagara-driven tentacles with physics-based movement, adding an unsettling sense of life and chaos.

Key Technical Features:

  • Custom character modeling and rigging workflow.
  • Root motion animations for controlled movement.
  • Procedural tar shader with animated vertex displacement.
  • Niagara tentacle systems with secondary motion and collision.
  • Extra scene details through custom shaders and ambient VFX.

Technical Art Carousel

What I Learned:

  • Advanced shader creation with vertex animation techniques.
  • Integration of Niagara systems for procedural secondary motion.
  • Root motion workflow for Unreal Engine animation.
  • Balancing visual fidelity with real-time performance.

Attributions