Drunken Duck Co. · Out now on Steam

Underpacked!

Co-op chaos in space. My first published game, two years in the making.

Play it free on Steam Watch the trailer

The game

Underpacked! is a third-person co-op game by the Spanish studio Drunken Duck Co. Cartoon looks, satirical humor and frantic time management: deliver packages across a ship that is falling apart, together with your crew.

It began as a student team project (UCM and Voxel School) that grew into the studio, then into a full production and finally a released game, after about two years of development.

Built in Unreal Engine with FMOD for audio. I also built 5 of its levels, from layout to final pass.

Drunken Duck Co. on LinkedIn

What I did

I worked across six areas, from the first prototype to the final build.

Gameplay

  • Turrets, hull breaches, mailbox movement, respawn
  • Player and bot animation systems, emote wheel

UI

  • Mailbox indicator that points to the right mailbox and color
  • Level selector with live 3D planets

Technical art & shaders

  • Dynamic tube and cable generators
  • Object highlights, hologram notification, speed-driven backgrounds

VFX

  • Explosions, fire, electricity, smoke
  • Package, enemy, thruster and footprint effects

Audio & post-processing

  • FMOD integration across every level and system
  • Outlines, ship damage and hit feedback

Levels & quality

  • 5 levels, from layout to final pass
  • QA, playtesting, profiling and optimization

Breakdown

Some of the systems behind the game. Open the details to see how they are built.

Object highlight

Interactable objects glow with illuminated borders and guiding arrows, so the next action reads at a glance.

Material graph Border highlight material graph, part 1 Border highlight material graph, part 2

Tube system

Designers build and edit package tubes in real time. Two custom vertex-animated materials show the tube and its direction, with VFX and SFX on every entry and exit.

Blueprint and material Tube vertex animation material

Machine animations

Code-driven tweens give every machine clear feedback on each interaction, plus VFX that communicate its status.

Ammo generator, furnace, turret

VFX & shaders

Explosions, electricity, fire, smoke and package effects, built to stay readable and cheap in a chaotic co-op scene.

More effects

Mailbox indicator

A UI marker travels across the screen toward the mailbox that needs a delivery, in the right color, so eyes stay on the action.

Level selector

Each destination is a live 3D planet. A reusable way to render 3D objects inside the UI lets planets rotate, light up and react to selection.

Hit feedback

A post-process effect fires when the player is hit, so damage reads instantly in the middle of the chaos.

Level production

Five levels for the final game: layout, gameplay setup, lighting, VFX and audio, then iteration after playtests.

Play it

Underpacked! is out now and free on Steam.

Get it on Steam